![]() Nothing too exciting, but it certainly stops you getting bored of the plain black background that you start with. ![]() Unlockables aren’t just limited to story additions either: there are new cursors, backgrounds, and trails to unlock too that will spice things up a little bit. The latter makes the game feel far more fresh, as places and objects starts serving other purposes and you have more things to do that relate to your chosen career path. You’ll quickly unlock more things to do or so, but eventually you’ll even unlock more career choices for Kyle to pursue instead. I imagine the developers were aware of this, as the game smartly limits your choices at the start but more stuff gets unlocked as time goes by. Given the game’s short length, it does run the risk of getting tedious after a while. This is all helped by the top notch writing, which is not only absurdly captivating, but is narrated excellently by the dulcet tones of Gianni Matragrano. Will you steal a cardboard cutout and interview that instead? Will you find a secret land of Elves? Will you funnel orphans out of a tap, causing them to create a global empire? Considering the limited initial scope of the game, it shoots off into some crazy and unexpected directions. Of course, you can do your best to have a good interview however, most of the fun derives in finding the other endings and seeing what insanity awaits. This makes things go by very quickly, resulting in a playthrough that only takes around 5-10 minutes. You have 30 hours to prepare, which may seem like a lot until you realise that every choice you make reduces your time by an hour. With a relatively simple premise – preparing for your interview – things can go very, very differently depending on your choices. KYLE IS WEIRD If I was to describe the game as simply as possible, I’d refer to it as like The Stanley Parable if it was only made up of text. Kyle is Famous has 117 possible endings, and this is probably one of the least bizarre. In embarrassment, everyone leaves and Kyle is left alone. After violently vomiting the half-digested fridge, the interview is ready to begin… except he forgot to put on any clothes. There’s some time to kill before the interview starts, so he decides to gossip about Rachel with his neighbour before he heads to the studio. As he heads downstairs to the kitchen, he passes by a locked door that he doesn’t have a key for, but he has no time for that now – he’s hungry, and he can’t make a good impression on an empty stomach! Examining the fridge, Kyle can’t decide on what to eat and so he consumes the fridge instead. He feels pretty confident they’ll go down well, especially the one about him running over a puppy. After waking up and checking social media, Kyle sits down at his desk to put together a list of questions to ask Rachel during the show. He has one of the top talk shows in the world, and tonight he will be interviewing his most important guest yet: the philanthropic Rachel May. THE (NOT JEREMY) KYLE SHOW Kyle is Famous. Many thanks to John Szymanskifor the review code. Will this be a story to mash A through, or will you actually want to follow Kyle’s journey? Let’s find out together. ![]() The recently reviewed Fhtagn! – Tales of the Creeping Madness succeeded, but that also had role playing elements and other visual components to help spice things up. When text is all you’ve got, you have to make sure that the writing is good and people want to stick with it. That’s what makes Text Adventure games such a difficult task. Many games are filled with tedious dialogue that makes you want to skip quickly through, whereas others are genuinely engaging, encouraging you to stop and listen rather than mashing the A button. Text in videogames can be a hard thing to do right.
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