However, in the video below we walk you through how to get your 360-degree video set up as the background using the Unity Skybox Panoramic Shader feature. We don’t have the space here or in a single video to teach you how to create every possible interactive feature of Unity. You can add buttons to play and pause the experience, a video timeline slider, text, graphics, animations, interactive choices, menus, and more, just like you would with any other immersive VR project in Unity. Once you’ve completed this step, you can add any other interactive features to your experience that you choose. Without any other graphics, animations, or text in the foreground, the only thing a visitor will see is the 360-degree video playing all around them. The 360-degree video will then essentially serve as the surrounding background or “sky” for your experience. You’ll add your 360-degree video file as an asset, and then set it as your Skybox within your interactive experience. The short version is that you’ll use the Unity game engine to create the backdrop for your interactive experience. The full process is too long to explain in an article, so we made an explainer video in which we explore the first step to developing interactive capabilities using the Unity game engine: creating your virtual reality (VR) Skybox Panoramic scene. Today, we’ll do a deeper dive and show you how to actually do it. In July, we wrote an article about using 360-degree video in immersive and interactive environments.
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